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Justin Lau

Game Systems / AI Programmer

The Dungeon Within

Producer, Gameplay Programmer

A puzzle based dungeon crawler where the player uses magic spells to solve puzzles in an attempt to escape the dungeon

The first student game developed during my time in Digipen Singapore, it is the first take on programming key game engine features such Game Objects and game play using C++.

As the producer, I was heavily involved in deciding the direction of the project. As well as managing the work load of the team by using Scrum methods. 

Team Size:  4

Project Duration: 8 months 

Engine: Alpha Engine (Digipen)

Platform: PC

Key Responsibilites:

  • Project direction and management

  • Co-ordinating workload of team

  • Core Game Object system 

  • Implementing individual puzzle components

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