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Justin Lau

Game Systems / AI Programmer

Check out my Personal Projects!

Mining Master

A project created for a Game Design class focused on letting players experience a different life.

Players get to experience Mining and the goal is to gather enough materials to increase your rank to Mining Master! 

 

By collecting the materials gathered, players can also create better pickaxes or a deadly dynamite. 

Customization system, overall game play, mechanics design and implementation was finished over the course of 1 month

Engine:     Unity (C#)

Platform:     PC

Project Duration:     4 Weeks

Flow Field Demo

A simple tech demo to demonstrate the generation of a Flow field to simulate current based movement in water based terrains.

Parameters can be changed to simulate the different types of currents which influences the flow field created. 

The flow field can also be used to generate path finding for units 

Engine:     Unity (C#)

Platform:     PC

Project Duration:     2 Weeks

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