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Justin Lau

Game Systems / AI Programmer

ScrapBrawl

Systems Designer, Gameplay Programmer

A game set in a post-war Dystopian universe. Players get to create and customize their own rebel vehicle to complete the various missions that they are assigned.    

The core customization system gave players flexibility in choosing where they wanted to place each individual part essentially allowing them to build unique vehicles. The system had to be robust and the controls intuitive for the player to enjoy the experience

Team Size:  7

Project Duration: 8 months 

Engine: Unity 3D (Digipen)

Platform: PC

Key Responsibilites:

  • Designing core customization system

  • Implementation of customization system

  • Level scripting and Gameplay programming

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